![]() Shrine, Temple, Wat, Pagoda, Cathedral, Gurdwara, Meeting House, Mosque, Synagogueīonus Faith when placed next to: Natural Wonders, Mountains, Woods (per 2 tiles), Other Districts (per 2 districts)īonus Science when placed next to: Mountains, Rainforest (per 2 tiles), Other Districts (per 2 districts)īronze Working (Tech) not near City Centreīarracks, Armoury, Stable, Military AcademyĬelestial Navigation (Tech) placement on Coast or Lake tileīonus Gold when placed next to: Coastal Resources, Other Districts (per 2 districts)īonus Gold when placed next to: Rivers, Harbour, Other Districts (per 2 districts)Įngineering (Tech) City Centre Fresh Water / Mountain tiles None (bestows adjacency bonuses to some other districts) Palace, Granary, Monument, Ancient Walls, Water Mill, Medieval Walls, Renaissance Walls, Sewer #Tile miner updates how to#The standard districts, what they offer at different points throughout the game and how to gain access to them are all listed here: District NameĪircraft capacity: 1 (once Flight is researched) Typically, these specialised districts have additional bonuses but might also carry an additional requirement of being built on a specific type of terrain. Some civilizations have a special district that replaces a standard one Greece boasts the Acropolis, which takes the place of the Theatre Square, while England has the Royal Navy Dockyard instead of the standard Harbour, for example. Outside of the City Centre district, which you gain as soon as you found a city, there are 12 unique districts available to build. The Entertainment Complex and, later, the Neighbourhood are good bets for their ability to keep your population happy (and thus more productive) and to provide a mid-to-late game boost to housing to avoid obstacles to city growth.Ĭivilization 6 Districts list and their adjacency bonuses While some districts are particularly useful for specific circumstances, to make the most of certain terrain types or to work towards particular victory conditions, others are more generally useful.Districts should not be built atop bonus resources as you'll lose access to that resource it's hard to dig up diamonds if you've built a holy site where a mine should be. ![]() There's no point making every city a dazzling centre of culture if you're intending to go on the warpath right from the off, for example. Prioritise building the districts that make sense for the type of game you want to play and the unique bonuses that your chosen leader and civilization confer.The granary and monument built via the city centre are both very useful early on to help bolster population growth and the research of civics. This starting district is unspectacular but gives access to some basic building types and provides adjacency bonuses to other districts built next to it. Your first district will be your city centre.Nonetheless, there are some basic things to be aware of to ensure you're always making the right decisions. The choice of what district to build and when will depend on any number of considerations, from your starting location and city placement to any overarching victory goal that you might decide to work toward. Instead, it makes more sense to specialise based on a variety of factors. ![]() ![]() With 12 district types available to build their uses are varied and plentiful, so much so, in fact, that you won't be looking to build every type of district for each one of your cities. #Tile miner updates crack#crack on!Ĭivilization 6 Interview - 18 minutes with lead designer, Ed Beach (plus some new gameplay) What are Districts in Civilization 6 and how do they work? Let's delve into how they work and how to make the most of them.Ī quick note: we've refreshed out Civ 6 guides for the game's launch on Nintendo Switch, but just be aware that they contain information regarding the Rise and Fall DLC as well as the base game, which means some things only apply if you have that DLC! Otherwise. ![]() Just as Civilization V unstacked units for clarity and fairness, Civilization 6 unstacks cities for flexibility and empowerment. The concept of districts can be best described as 'cities unstacked' where in previous Civilization games all buildings and world wonders were built within a city, which occupied a single hex tile on the map, districts instead offer the visual representation of cities growing in size and sprawling across your territory to occupy multiple tiles. #Tile miner updates series#Something to grips with upfront is Civilization 6's Districts - a new feature to the series - to aid both short-term decisions and longer-term city planning. ![]()
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